Indies don't have that much of capital investment you know. If Unity wanted to milk the big whales why not put an extra term that the fee will only apply for games with funding more than a set amount of money. This could be particularly challenging for small or indie developers who are already operating on tight budgets. Even if they do, there's a chance they might pass these costs back to the developers. Distributors might be less inclined to host Unity-based games if they have to bear additional costs. With the new fee structure, Unity will charge fees not just to developers but also to distributors. It's a fairly straightforward relationship that benefits both parties. Distributors like Xbox Game Pass then host these games, providing a platform for developers to reach a wider audience. In the current state before the fee, game developers use Unity's engine to create their games. While I understand that Unity needs to generate revenue to continue developing their technology, I think it's crucial to consider the impact this could have on both developers and distributors like Xbox Game Pass. Hey everyone, I've been following the recent updates from Unity Technologies regarding their new fee structure and wanted to share some thoughts.
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